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Yugo puzzle
Yugo puzzle





yugo puzzle

I was shocked at how smoothly games ran back on the original PlayStation, and I thought that was such a great achievement. YN: I had similar thoughts as a consumer myself. So when I saw your game, I felt something similar. SY: Game developers like us are always looking to surprise people by creating something that goes above and beyond what you’d expect from a hardware’s capabilities. If you made a small mistake, you lost 100 birds, but then eventually gained back 200! In a regular racing game, you’re only responsible for controlling one car, but in this game, you basically had to control 300 different cars. SY: It’s the one where you try to progress further into the game, right? It was like a racing game where you control a flock of birds. But in the case of birds, the simulation looked so alive, and it was fascinating to see how organically the flock of birds moved, even though it was based on such a simple mechanism.įrom there, I spent some time making a bite-size mobile game that used simple bird movements as motifs. If you focus on just a single creature, you’re able to create very organic movements just by programming three simple rules and connecting them. I think a lot of people like me have used a simulation program called “Boids,” which essentially simulates the flocking behavior of birds. Yugo Nakamura(YN): I specialize in Interactive Design, and I like to spend my time programming, sharing my work, and creating visual experiences I enjoy these things and that’s why I do them for a living. Shuhei Yoshida (SY): I heard that Nakamura-san likes to observe flocks of birds, and that’s where you found inspiration for Humanity.

yugo puzzle

Inspired by the “flocking behavior of birds”







Yugo puzzle